Racetrack

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Create new race


Calculation

Join a race

How it works

Each car has a speed in the x and y direction. On each move, each component may change by at most 1 – nine possible target cells. Anyone who hits a wall stops right in front of it, loses their momentum, and gets a 4-second penalty. In sand, the maximum speed is 2. Whoever is first to cross the finish line the set number of times wins.

Track Sand (max. speed 2)
Wall Finish line

Finish: If several moves cross the finish line, tenths of a second are counted – the fastest is the move with the highest speed that crosses the line most directly.
Formula: tenths = distance to the line ÷ total length of the move (each move takes 1 second). The line sits exactly between the finish-line cell and the following cell – half a cell width.